Metal Gear Solid is one of the most iconic video games in history. The series has sold over 50 million copies worldwide and has won numerous awards. However, it’s not all sunshine and rainbows for this game. Hideo Kojima left Konami after the release of Metal Gear Solid V: The Phantom Pain, which was widely panned by critics and fans alike.
The weird things in metal gear is a video of the classic Metal Gear Solid game being played with weird things added to it.
Mick has been writing about video games for a long time and has no plans to quit anytime soon. He’ll always be up for a conversation about games and gaming, and he’ll always defend Destiny 2. Continue reading
- Metal Gear Solid and other old-school stealth games are parodied.
- Stacks of jokes and self-referential comedy
- A remarkable amount of detail has gone into this journey.
UnMetal from Versus Evil will speak volumes to that part of you that initially fell in love with the strange clandestine world of Solid Snake if you’re old enough to recall the PS1-era Metal Gear Solid. It’s made by the same people that made UnEpic, a game that freely mocks dungeon crawlers in often funny ways. UnMetal parodies late-90s stealth action games while also putting their mechanics to good use throughout the game.
The protagonist, Jesse Fox, is arguably the most unreliable narrator ever to lead a video game, set in 1972. Following the crash of his stolen aircraft, he is apprehended by the US authorities and compelled to explain how he got to be flying said helicopter and what he’s been up to.
UnMetal’s biggest and most prominent joke is probably Jesse himself. From his gruff dudebro voice to the bandanna keeping his hair back, everything he says and does is a spoof of 1980s action heroes.
Stupid action hero
Almost everything he says is a complete fabrication. He battled in the sewers, from his story of getting out of jail to the tentacle trash monster. You are given the reins at crucial points to respond to the interrogator’s inquiries.
Were the sewers rat-infested? is a pretty harmless inquiry, and I declined since I couldn’t be bothered with rats. Jesse’s imagination conjured up swarms of murderous squirrels instead of hordes of flesh-eating rats. UnMetal laughs its head off as it punishes you for attempting to take the easy way out.
Jesse’s interrogator transforms from a CIA guy in a gloomy grey room to a beautiful sidekick in the passenger seat of a vehicle as you go through the grid-like stages, with Jesse reinvented as a charming Nathan Drake-type. This occurs for no apparent reason. I thought I’d forgotten something, but repeating it proved that, like everything else, it’s untrustworthy. It alternates back and forth for no apparent reason on a frequent basis.
Humor about the toilet
UnMetal, thankfully, is constantly entertaining, though not quite as funny as the creator thinks it is. The majority of the jokes aren’t very funny, but the circumstances that arise had me laughing at times. Jesse’s proclivity for hitting objects in order to examine them, for example, is often noted by either the guy or his interrogator. There are also times when the game rewards you for your poor conduct.
One day, I discovered a guard in a toilet cubicle. He begs for paper, which I provide, but then he begins to wonder. I returned and slammed the door shut, knocking him unconscious in the process, and was chastised by the interrogator.
Each step is laid out in a formulaic manner. You’ll typically have to explore and loot until you discover an item you need to keep going, and then the process will repeat again. Every now and then, you’ll have to deal with a boss battle or another challenge, such as the world’s most irritating minefield.
Trouble with the boss
Due to the grid-based structure of the game environment, these boss battles typically take some time to comprehend and may be fussy at times. If you fail, you’ll usually be sent back to the cutscene that started the battle. It’s not pleasant to have to listen to the same corny one-liners again and over. You can level up, however, since knocking down unsuspecting guards earns you XP.
Each level has a variety of power-ups, such as quicker health regeneration or a faster bandage application time. Jesse’s inventory steadily fills up, much as in a point-and-click game, and you’ll often need to mix things to progress. You may rappel down into the sewers using a meathook attached to a rope, for example.
You’ll be in touch with a few different NPCs through Jesse’s encrypted radio on a fairly frequent basis, who will give guidance or simply additional chitchat when approached. Jesse is very talkative, commenting on almost every event and object you come across as you advance.
Snakes are cunning creatures.
The stealth aspect is also very tight, as you knock out patrols quietly using thrown coins and towering boxes. You’ll also have to conceal the corpses since you won’t be able to kill any guards, and other patrols will locate and resurrect their fallen colleagues. You can pelt the opponent with depleted uranium balls using a slingshot fashioned from an eyepatch and a y-shaped branch, but you’ll sometimes acquire additional weapons that are typically transitory.
There’s nothing about UnMetal that’s particularly challenging. A couple of the boss battles irritate me, and there have been moments when I’ve felt completely lost because I’ve overlooked a crate holding an important item. The map isn’t great, and I often found myself circling back and forth in search of a solution.
UnMetal seems excellent in terms of graphics for what it is. As a pixel-art game, it isn’t very impressive, but the animations are excellent, the locations are well-designed, and everything is easy to understand and navigate.
Completion and achievements
UnMetal is a game that is unusually lengthy for its genre. Running through the main narrative will take you around 8 to 10 hours, but if you want to witness every joke and get every item, you’ll be closer to 12.
That said, there’s no need to repeat UnMetal or even try to finish it completely. You’ll most likely move on after the tale is over.
Unmetal’s last thoughts
Pros Stealth mechanisms that work In parts, it’s very amusing. a few crazy concepts Cons The plot is illogical. Boss battles may be exasperating. Not all of the jokes are funny.
3 out of 5 stars
UnMetal is a game that doesn’t take itself too seriously. The narrative is as untrustworthy as its narrator, with juvenile, immature comedy and a generous sprinkling of pop culture allusions and anachronisms. It’s extremely stupid, and it’s well aware of it.
UnMetal, on the other hand, is a great old-school stealth game that is also pretty darn hilarious most of the time — if not all of the time. If nothing else, it shows respect to the player by performing very well, and that is probably the most essential aspect.
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